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(1 edit) (+4)

Okay so, i created an account to post this comment (Also to follow the dev and start interacting more with Itch.io).
Spoilers (Maybe, i am writing this in the moment)







This is probably far enough away.

Koko was an intersting game, it fullfield this nieche of monster-girl + yandere + self-insert low-effort romance. So it was a feel-good experience that started with a low-horror ambience that eventually turns itself into romance.

I was expecting Reiko to be the same, but the structure ended up being the exact opposite, starting with this lovelly couple worried with their child's buberty and ending on... that...

I don't want to embelish this review, the ending was a mixed bag, my main problem wasn't the fact that it's sad regardles, but how out of Seiichi's control it was, even though he does stuff (Such as taking Koko to a date and Conecting with his daughter), it feels like his countributions are just "Existing". 

I feel like there was potential to expand a little bit, maybe Koko telling you to stop interacting with Reiko's accusations, and actually being able to see the evidence that Reiko wants to show you, having the option to do what Koko told you and reject said evidence or take it into consideration and talk / interrogate Koko about it. If you choose to reject it, Reiko's ending happens because Seiichi didn't belive in her (And you directly demonstrated that to her), like she says in her ending. If you choose to confront Koko, her ending happens because you didn't listen to her (And demonstrated this to her directly). Basically: i want Seiichi to have a bigger influence in his life.

I don't want to make it sound like i didn't like the story, it was good enough to make me feel like writing a review for once.

The art was pretty decent, it is a step up from Koko, which already had good art, Koko's design  threw me off at the start (Manly thanks to her straighter chins making her already long head seem even longer) but i got used to it.

The translation is janky at times, but nothing i couldn't understand, i think i will replay it in spanish at some point to see if i missed something

I was innitially disapointed that there wasn't a happy ending in the extras, even if it wasn't cannon, but then i realized i was worng and there is a good ending, and all i had to do was use Best Girl's name in the extras menu. For real, i am really happy to see some news on Miroku, also really happy to see that both her ending and her Note's entry imply there is more to her, do i smell a follow up game on her?

Really pissed Pascal didn't get a little story in the extra, my boy was done dirty.

(+1)

Thanks for your review!

To be honest, my intention from the beginning with Seiichi was that he simply could never do anything. He's always been at the mercy of the rest (Koko, Miroku, etc); seeing himself involved in situations that are beyond him and can only meet an inhuman fate. Like the frustration of feeling that he's not really in control of anything since he met Koko.

But I'm glad that overall, you had a nice time!
(。^▽^)

(I'm also a fan of Pascal).

(1 edit) (+2)

Thanks for the reply! But i think i need to make myself more clear:

I am not saying that Seiichi should have control over the situation, what i am saying is that the girls's actions should revolve aroud his actions.

This is something that Koko (The game) did pretty well. In that game, the choices of endings are based on who Seiichi trusts, but the reason why said ending happened is because of the actions he took based on said trust.

Koko's ending happens because BY TRUSTING KOKO, he REJECTSMiroku's help and STAYS to talk to Koko, the choice made is whom to trust, but it's not the ACT OF TRUSTING in on itself that changes the ending.

Miroku's ending happenes because, by trusting Miroku, Seiichi dreams of her and ends up saying her name, what causes Koko to kill Miroku is the act of saying Miroku's name in your sleep, that was CAUSED BY YOUR TRUST IN HER, but it wasn't the ACT OF TRUSTING in on itself.

What i think is that Reiko (The game) should probably have followed the same principle. Seiichi's trust on either his wife or daughter should change something that he does, and that something should be what triggers the respective girl's reaction.

Reko wants Seiichi to see the evidence that Koko is bad, if you were to trust Reiko, you go in the middle of the night to her room and see said evidence, in this, Koko notices what you did and preemptively kills Reiko, BECAUSE Seiichi didn't droped tha subject, her reaction would be based on what Seiichi DID.

If you were to trust Koko, Seiichi wouldn't go see the evidence, thanks to that, Reiko realizes that Seiichi doesn't believe on her and preemptively kills Koko to "Protect father", again, her actions would be Based on what Seiichi DID.

The feeling of frustration would probably be even bigger because, DESPITE of what he does, he gets a bad ending. He is capable of Doing things, but those things can never lead him to a good ending.

Basically: Unless the girls can feel who you trust more and are reacting to THAT (Which might be a possibility seeing as theyre are demi-humans),  Seiichi's choice of whom to choose should cause him to DO something, and the girls react to THAT, Seiichi would be never in control, but the girls would take the decisions thay take based on the actions the preson they are fighting for does.

P.S. I am not trying to change anything, just giving some critiscism for the future, i actually really liked the games, to the point that i am genuinely considering making a video reviewing Eroraen's full game collection.