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Hey ! how can i beat the frog in floor 25, it one shot me with 45 dame 

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It always does that the first time you reach floor 25, go back and you can actually fight it

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Your game is hard and I hate the RNG but I can't stop playing.

android plz

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Will it be available for Android? Also love the game :D

Very cool :D

Love It!

Love the game. It's very addicting.

quite enjoyed the game and cant wait to see more random events and actually beat the boss!!

plz add good end that saves big frog ;__;

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Pretty cool, not sure what the two first medal I'm missing are though =p beaten the game 3 times so far (well twice if you don't count the auto lose vs the last boss the first time), it's not very hard but it was a lot of fun.

I feel like the heavy dice are pretty broken considering they're basically one free dice every turn and on top of that they work very well with boost dice which are themselves very good.(though thankfully they don't scale with each other, so you tend to want a small number of dice and one good dice boost that basically becomes a wildcard that substitute for any type of dice you need). I'm pretty sure they also kinda break the last boss reducing the number of dice they use (probably because the spot they try to use is occupied).

There also isn't a whole lot of scaling in the game so it becomes very easy once you've cut enough bad dice in the early game and start upgrading. Almost died to my first encounter with the bee cause I didn't get how it worked initially but other than that I never really felt in danger.

I really like that the maximum shield scales with max health, it makes health upgrades actually very useful, that avoids the issue of health becoming irrelevant once you accumulate enough block generation. Though block itself becomes kinda redundant considering you can get healing dice that aren't glass (even heavy ones) so at this point taking damage isn't even an issue.

All that being said I just really like the board things and I think it's very well used considering the small scope of the game, lots of varied ways ennemies try to screw with iti. Though I would like if there was a bit more feedback on what ennemies actually can do and are going to do. It's not very hard once you remember the attacks and general power of each ennemy but it can be a bit frustrating to not know how dangerous an ennemy is and it probably pushed me to play a lot more defensive than I needed to, maximizing my block "just in case". I'm pretty sure adding ennemy intent like in slay the spire would allow to increase the difficulty without feeling unfair and just make the game generally better.

I love this game so much. If you're still doing updates, I'd love to see some accessibility options like using keys to pick up die, or maybe click to pick up and click to drop - I got old people hands, and click-and-drag gets a bit painful by like level 10

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kinda fun but it seems the RNG is a bit bad

and a lot of explanations are missing

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This is a super fun and addictive game to play! I have spent nearly all day playing this game today, because it's just so much fun. However, since I've played it for nearly 20 hours now, there's a few things I'd like to point out. First, when i was starting to learnt he game, it was really difficult to figure out the mechanics for each type of dice, the heavy/hollow effects, and the way different monsters behave. Because there was no tutorial or key (that I could find), I had to figure out all the mechanics by trial and error. Secondly, I noticed that there is no way to close out of the game. The only way I've been able to exit is by manually shutting down the program from outside the game. Unless there is something i'm missing, I strongly encourage that to be added. And finally, the letter rating seems kind of pointless. No matter how I play the game, I always seem to get an F? If there's something I'm missing please let me know. Overall this is a super fun game that I can sit down and play endlessly, and I would 100% recommend to others.

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  • Hovering over the dice (while they're in your deck or hand) lets you see properties and what they do
  • Why do you need to close the game from inside? That's why Ctrl+W is there
  • You always get an F if you die before the final boss

  • You always get an F if you die before the final boss
  • this is WHY this game sucks
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What is the letter ranking base on, anyway? I get an F every time, even after managing to beat the first boss. As a new player figuring out the game, it kind of kills my motivation a bit to always be scored at the very bottom.

Also, I can't seem to quit the game other than setting it to windows mode and closing it manually. Is there a menu option I'm missing?

Aside from that though, great fun to play and the music is fantastic. Also cute frog.

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You only get a letter rating when you beat the final boss, which you can't do the first time you reach them.

I used to a little discouraged by the Fs, until I mentally decided that I was being rated "Frog" and was like, "yeah, that's *right*"

Very cute game with a solid foundation of a classic deck building roguelike. While it isn't quite on the same level of polish as something like Slay the Spire, Die in the Dungeon is a great and quick experience easily worth a few hours of gameplay.

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Simple and moreish! Are there any plans to add any extra types of dice or ones with different weights?

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It's a really nice and addictive little gem. But I can't figure out logic behind deck building - what heavy does, why would i discard dice, and which one id keep and how does this translate in battles? I'd refine some of those systems to be more clear and fun. Sometimes battles drag on for way too long.

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Heavy makes the die stay on the board for extra turns and it's very useful. 

You want to discard dice so that you can draw your best dice more often.

Max Hammer summed it up really well. I just wanted to add, ultimately you want as few dices as possible. Doing that ensures that you will always get the best dice you have

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oh yeah babyyyy

the terrain dice needs a MAJOR buff to make  it worth it and grow needs a nerf

whats the terrain dice?

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I agree with both of these. Terrain die are pretty much dead weight, and grow becomes way too overpowered if you can get a grow die and then find the event that lets you put heavy on it. (but don't fix that for a little while because it's still really fun to pull off XD )

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You... realize you can still upgrade terrain dice after you reach gold tier, right?

Using it with mirror helps a lot

I got F. I am good? :D Cute frog, really nice game! <3

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game's fun but it really shouldn't be possible for enemies to hit you for over 20DMG total reusable healing feels mandatory

in the late game you need to be able to get at least 15 shield per turn using mirror and hollow dice

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And 15 is less than 20 you're still taking like 4+ wich if that happens every turn you die if you can't get reuseable heals you just kinda die. It's possible just feels limiting making that stuff mandatory to have

Deleted 1 year ago

the miracle die is a healing die that can be reused

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yeah but you kinda need it every run, that's the problem

Wow that's great! How did it not make it to the video ? Hope it was at least in the top 100! Really good game, the music is really good, and i need to go to sleep bye  lol

Gonna play it more later!

Oh also the orange text on the green background on the page is hard to read

what does hollow do

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It means you can play a dice without an energy cost. Basically, usually you can play a limited amount of dice per turn, but hollow dice will not count. So if you usually can play 3 dice, you could play 3 attack dice, but STILL be able to play a hollow Terrain dice

thank you dude

How does the Vile Modifier work?

Ok now I get it

what does it do

The enemy marks three tiles. You have to cover all these tiles to avoid taking massive damage. (If you cover them all, you tak 5 damage, if you don't the damage is much higher)

i really like it but im trash and dont understand the mechanics behind the bee boss

https://die-in-the-dungeon.fandom.com/wiki/Queen_Bee_Boss

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are there permanent upgrades? if not, i think they would be a good addition, due to having to play it several times. i dont think the permanent upgrades should be EASY, i just think it would be good to have

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does anyone know how the mirror block works? ive tried to figure it out but i dont understand what it does

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if you place the mirror dice on the opposite side of the board from another die, it will duplicate that die. You can do some crazy stuff with it like duplicate healing, or save it for when you roll a 6 and double that.

Definitely one of my favourites. 

thank you so much for helping me. that sounds so fun to use. ill see if i can get it next time i play

I do not like turn-based games but i like this one 

Muy buen juego.!!

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Absolutely adicting, it has been such a blast to play in every aspect. Keep up the great work!

Such a fun game dude, couldn't stop playing :)

The game is too difficult and complicated, but it's so addictive that I can't stop iiiiiit. Oh, no. Give me back my timeeeeeee

actually, once you beat it  around ten  times    you can pretty much do the same strategy every time and win 80 percent of the  time

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addictive! got to the bee on my first run and never made it past floor 16 since then. I feel so empty inside.

you could say you... died hollow ;)

frog so cool!

also gameplay fun and interesting with some enemies being much more annoying than others

good game

how can you tell how much damage the enemy is going to do cause i cant see it

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When I started, I thought you put the boost dice ontop of the other dice to apply the boost and then you dragged the dice onto the enemies to hit.

The way you have it works great, it just took a couple seconds to figure out.

maybe add a short little animation showing the player how to use the dice, but it really would only save like 10 seconds of frustration for the dumb players like me.

Great game though!

I am ADDICTED!

Addictive as heck :)

(+1)

fuck that annoying little moth piece of shit

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I love this game

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