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ma2sc

24
Posts
2
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A member registered Feb 11, 2022

Recent community posts

I didn't mean the player should be able to optimize the game itself. My comment were more about the mechanics behind the gold being less than optimal. Also I have been "checking it out" for years. It's one of my favourite Landmine/minesweeper versions

I haven't look closer but my impression is that the gold appear in random places and the amount for finishing a level also is random. IF that is the case, then the only influence the player has on getting gold is clearing as much as possible but not running any risk.

IF all these are random then the gold is kind of irrelevant. It would be better if every tile give the same amount of gold as the danger number, as this give the player a lot more influence on the amount of gold to get. And the finishing amount for each level could be the level times the gold you got on that level. But I haven't studied the gold mechanism so this could be wrong.

Otherwise a very cute game. I would like the sweeper to move faster at long distances, but it is as it is. Apart from the speed a better version of Landmine, the original minesweeper

Nice. Which type? Mine was attack and that is difficult with cockroaches and the weird one.

Finally got grow on an eternal

Has anyone gotten the grow option after getting an eternal die. Seems the only way for eternal to be worth it, but I have never gotten the opportunity

Is the mirror dice nerfed so that mirroring a pierce dice doesn't pierce or is it a bug? If the former the mirror should show a non-piercing dice, it's confusing that it shows piercing dice

I'm not complaining about it; I was merely answering Metricsystem's question

I just had a play with 2 unknowns at the edge and 2 ones next to them plus some monsters. There was no way to tell which were the last green slime!

Follow the cats

A bit sad that it only make you choose to lose 2 dices in stead of the former 3; makes it even more difficult to avoid having too many dices

Love the dices at the enemies. Surprised you made grow work on terrain; it is rather OP now. There is a new bug: when hovering over a heavy, it doesn't show queen's mark, you can only detect it with honey

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No and sometimes. You know that the middle dark 3 above you has a 2 and the light 4 means that 2 can only be North or Northwest from the 3. The middle dark 4 above the light 4 only needs a 1 and it can't be West of the light 4 because the dark 3's last 1 is either West or East from it. So West of the light 4 is empty. This means that the last 1 for the middle dark 4 is West from it so North and Northwest from the middle dark 3 above the middle dark 4 is also empty. Which means that the last 1 for the middle dark 5 is Northwest from it. This means that there is a 1 below the left of the 2 light 3's. Depending on the numbers revealed you might now have to chance it!

It makes it possible to beat the last boss

Found an "error" besides loosing all attack dices with the "loose a random dice to escape." You can apply GROW to TERRAIN BUT IT DOESN'T DO ANYTHING!!!

Using it with mirror helps a lot

Is it supposed to end with those row of fire after getting help?

yes

Shouldn't it have been #24 since it's the trickiest?

Is 22 solvable?

The slide and shot gets reversed

Thank you, you are right

Thank you!

What is that Free Play! that costs 4 cooldown? Sounds like no cooldown but adds 4???

Just had the same experience. Maybe the new version will make this a return to unoccupied