I didn't mean the player should be able to optimize the game itself. My comment were more about the mechanics behind the gold being less than optimal. Also I have been "checking it out" for years. It's one of my favourite Landmine/minesweeper versions
ma2sc
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I haven't look closer but my impression is that the gold appear in random places and the amount for finishing a level also is random. IF that is the case, then the only influence the player has on getting gold is clearing as much as possible but not running any risk.
IF all these are random then the gold is kind of irrelevant. It would be better if every tile give the same amount of gold as the danger number, as this give the player a lot more influence on the amount of gold to get. And the finishing amount for each level could be the level times the gold you got on that level. But I haven't studied the gold mechanism so this could be wrong.
Otherwise a very cute game. I would like the sweeper to move faster at long distances, but it is as it is. Apart from the speed a better version of Landmine, the original minesweeper
No and sometimes. You know that the middle dark 3 above you has a 2 and the light 4 means that 2 can only be North or Northwest from the 3. The middle dark 4 above the light 4 only needs a 1 and it can't be West of the light 4 because the dark 3's last 1 is either West or East from it. So West of the light 4 is empty. This means that the last 1 for the middle dark 4 is West from it so North and Northwest from the middle dark 3 above the middle dark 4 is also empty. Which means that the last 1 for the middle dark 5 is Northwest from it. This means that there is a 1 below the left of the 2 light 3's. Depending on the numbers revealed you might now have to chance it!