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Hey Matteo! I absolutely love the Breach and will definitely be following any updates as this gets work gets finalized. As I'm working on my own game, I wanted to ask a bit about the episodic mission structure.

Implementing a point-crawl generation mechanic for every mission, along with its various traits, seems so simple and genius! Did you have any resources you pulled inspiration for this from? I'd love to do something similar in my game, but on a bigger scale with a more concrete setting.

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Hi! Thank you for your kind words! I'm happy you're enjoying The Breach.

About point crawl, I found interesting an article in on Alexandrian website and a game called Vast in the Dark