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Hey!

This game is *exactly* what I wanted the Playdate for, but I get a hard crash needing a full device reset every 2 or 3 stages. It's always as the game attempts to load the level complete screen - doesn't seem to be tied to a particular stage, but in clearing the first 6 or 7 levels on the first ship I've experience the same crash 3 or 4 times. A memory leak I guess?

After update to v1.9, I'm still getting the same crashes. Level 1-8 has crashed consistently now 4 or 5 times in a row - not able to pass it at all. It's now producing this screen error too, which wasn't happening on v1.8.

Hi Chas,

yes that's definitely a memory leak.  I'm having trouble chasing it down. As a quick fix I've released a version 1.10 of the game, which uses less resources in the 'Success' screen. I'm hoping it'll crash less for you now.

Morning!

After installing 1.10, I've just played the first ten stages on a fresh profile and not had a single crash. Obviously, I can't say yet if there will be any problems further down the line as levels become more complex, but you definitely seem to be targeting the right areas for optimisation!

As I said initially - this is a really great puzzle game, and exactly what I wanted this device for. Little quirky, pick up and play experiences. Addled is currently tied with Bloom for me in as the best games I've played on the machine. Both totally different, but both showcasing something of what a pocket sized machine with a 1-bit display can do.

I received a Steam Deck a week prior to the Playdate (lucky me!), and it's been such a joy jumping between the two - chalk and cheese devices really, but both handhelds that serve very specific niches. Addled is a beautiful example of something that works with the limitations and form factor of the machine - if the Steam Deck's real achievement is that it's an everything machine, it's Playdate's specificity that gets me really excited. No, it doesn't play any old game. No you can't stuff it with emulators and ROMs. But you can pick up a cerebral puzzler like Addled that you can't play anywhere else, and enjoy it whilst sat at the beach in blazing sunlight.

Super excited to play more. Thanks for being such an attentive developer! I'll let you know if I come across any other issues.

Keep up the great work!

Thanks Chas, I hope you see far fewer crashes now. The real test will be when you're not playing levels you've already solved (doing lots of undos, etc).

Yes I personally love developing for a device with limited resources, you need to think a little more outside the box. I love how small and simple Addled levels can be and it still can be hugely challenging to solve.

Let me know if it starts crashing on you again.

regards,

Stephen