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Fun:
I thought this game was a pretty solid puzzler. There were a couple puzzles that were super frustrating and that I feel could have been saved for later in the progression, and I ended up getting hung up and quitting on puzzle #16 (I think?). Overall, most of the puzzles were fun little self-contained challenges that were tricky, fair (mostly), and rewarding to solve.

Innovation:
Tile puzzlers have been around for a while, but with the poetic rules and interesting tile adjacency laws it wasn't completely dry of unique ideas.

Theme:
I see the inspiration - the puzzle can only be solved when each tile is next to the correct combination of other tiles - but I think in practice, the connection to the theme is a little hard to decipher. Overall, a pretty solid interpretation of the theme though, if a little cryptic. Then again, that might be what you're going for.

Graphics:
It's an OSG game. Do I really need to say more?

Mood:
Remember when I said that the theme's interpretation was a little cryptic and the rules were poetic? It's because I think they're helping to build out the mood of the game. The ambience noises, the background art, the temple setting, the sound design and voice clips... It all contributed to a wonderful and engaging atmosphere that really drew me in. Awesome job with this.

Audio:
I already mentioned this briefly, but the light background drone, haunting ancient music, voice clips, the contrasting airy whooshes and more grounded scraping sounds - they all complement each other very well.

Humor:
There wasn't much humor in this game - it felt to me it was more a more grounded, serious puzzler.

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Overall Verdict:
This was a solid puzzler with a couple frustrating moments and delicious atmosphere. I would buy this on Steam if it was fleshed out a bit and the difficulty progression was a bit more linear. Good job!