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(+1)

Just bought it, well done! The only option I would love to see is being able to select only one "Next" piece to show (coming from Tetris DX, I often get mixed up with all the "next" pieces in the corner of my eye). Also, I think I got a bug when after finishing all lines in Marathon mode after the completed screen the game hung on the title screen with strange sounds playing: video

I'm playing on an EZFlash Omega DE, btw.

Thanks! I can definitely add an option to limit previews to only 1 piece. I'll probably make the next piece be bigger too, which might help.


I've encountered that problem too on my EZFlash... It has something to do with the way it saves since I haven't had the same problem on other devices, but it's kinda hard to reproduce to know for sure. If I'm correct about this, it should be fixed in the next version (hopefully).

Thanks for answering, sounds good!

After playing for a few days (mostly Marathon) I can say I really like it and it plays very smooth. Also the tracks you've selected are great. I have three more (minor) points of feedback:

1. It seems that for Marathon, a random track (from the selected tracks) is played in a loop. I think it would be cool if the selected tracks were shuffled since I'd like to hear different tracks during a longer session.

2. I'm getting accidental hard drops on high speeds regularly when wanting to move sideways. This probably has to do with my wonky GBA D-Pad, but I read someone else mention disabling diagonal press so maybe that option would fix it.

3. I can't say I fully understand "Training" mode yet. I guess it's for practicing optimal button presses? In that case, shouldn't the finesse counter increase for every "unnecessary" button press? Because when I rotate a piece 5 times before dropping the finesse counter still only increases by one.

I appreciate the feedback!


1. You're right! I wanted to add this at the start, but at some point I forgot :P. I'll definitely let you choose if you want to loop through all songs or just one in the settings.

2. I've already added this option in the next update, hopefully it will fix your issue!

3. The main point of training mode is no speed-up and the "save states". I added it because I wanted to practice complicated openers and perfect clear solutions. It also functions as a "free-play" mode.
The finesse counter counts "wrong drops" and not movements, though I will probably change that to movements since I am quite unsatisfied with it right now (it also only works for hard-drops since I couldn't find good data on how to score soft-drops). I'm thinking about adding a Tetresse -style trainer option too.