This is a strange game. It has some charming points, but not quite enough for me to comment fully on. The story is an interesting variant of Dante's Inferno. The exploration is decent, but the one thing that bugged me is the typos. There were so many. I can forgive it since you're not a native English speaker, but it impacted my enjoyment of the game a lot. Would like to see some form of combat in the future, but I understand if that wasn't a concern. I like where it's going, but I don't have enough here to make a full judgment on.
Thanks for playing and so sorry for typos. I even checked spelling of the words I wasn't sure but it seems it wasn't enough. Of course I'm willing to do a redo on game and adding battle, but I'm not 100% decided and ready for now.
I've thought about battles in your game probably far more than I should have, but if you're still planning to continue working on this game after the jam, here's a suggestion for combat. Instead of having a traditional "battle" like in most RPGs, you should have a morality variable in game. You can encounter various NPCs in the game, either randomly or in the story, where combat takes the form of doing good/evil deeds to an entity. If you do nice things, your morality goes up and you can ascend to higher levels of heaven. If you do bad things, your morality goes down and you can descend to lower levels of heaven/hell. I imagine this as something similar to the ACT option in battling in UNDERTALE, if you've played that game. That could be a way to replace the story triggers and make "combat" more meaningful. Another thing to add, this game does feel more like a walking simulator than a proper RPG. Just putting that there with not much else to say on that.
Yes I had some kind of battle in mind without HP so I think I should replace it by morality, but because going up in heavens doesn't have meaning in story other than first part of game where the main character is completely pure and can go all the heavens down, Only bad techniques are needed. Angels can do good techniques to stop the characters. Fixed number of battles in both as story events and lying on the field. hard part that needs more thinking is the techniques and how to obtain them and levelling up in this short game that even with battles added I don't think it becomes more that two hours.
For now I'll only fix some events, and this version maybe for some other time in future.