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First of all thanks a lot for playing the game and for sharing your views, it means a lot! I really appreciate your inferences and yes i did wanted to make fireball inescapable after a while so that the player may face a continuous challenge of getting one additional statue added evert few secs, but i think i might have made it too frustrating!

Apart from that, thanks for pointing out the vegetation problem  its a big deal not to be able to see the distance b/w the player and the statue, so ill figure something out to fix that issue.

And yeah i thought about destroying a statue if the player guides the fireball towards it...i first thought that could make the game less challenging but maybe it would make it long lasting.

Aaand lastly yeah im sorry for the "falling into the void" bug i shouldve fixed it ages ago so ill get on it! 

(+1)

Aha, I’m glad I managed to infer some of your thought process! ^^

im sorry for the "falling into the void" bug

Don’t feel sorry, those things happen! ;)
And the main problem is not being able to restart (I had to relaunch the game); I thought the ‘cartoony hovering effect’ was funny actually, if you make it even more egregious with a sharper difference between hovering and falling and add a classic cartoon ‘gliding’ sound, I would find it great. X) Although this may not be the kind of atmosphere you are looking for, so choose as you see fit!

Yeah i agree the game soft-locking itself must've been annoying, I'll handle that. I could actually keep the falling animation and then terminate the game after the player disappears from the screen i think it would look a little better with some SFX ;)

Anyways thanks again for playing and your feedback 😊