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(+1)

Here goes a small review. :)

Main thoughts:

  1. The mechanic is interesting, forces you to think of how to position yourself and ‘build’ pathways.
  2. Did you make the fireball almost inescapable on purpose? This is interesting, as this means you have to deal with one more statue each time.
  3. The game is both visually nice, and playability is smooth, although not necessarily easy to spot exactly whether you will collide with a statue or not. This may have to do partially with your choice of a vegetation field on the ground, as seeing the feet/base is critical in isometric 3D. Maybe add a circle or disc at the base of the character and possibly statues?
  4. The game does well at its intention! Maybe some other side ideas would have helped give it more variety and interest over time.
  5. Extension idea: if you guide a fireball towards a statue, it destroys it.

Various remarks:

  1. Kind of a funny cartoony hovering effect before falling into the void. ;) No failure afterwards?
  2. You can still move once defeated.

The concept is interesting, and apart some minor technical gameplay details that could help, I think your main focus should be adding more variety and mechanics. (The statue-destroying fireballs is just one idea, there is surely a lot of possibilities!)

First of all thanks a lot for playing the game and for sharing your views, it means a lot! I really appreciate your inferences and yes i did wanted to make fireball inescapable after a while so that the player may face a continuous challenge of getting one additional statue added evert few secs, but i think i might have made it too frustrating!

Apart from that, thanks for pointing out the vegetation problem  its a big deal not to be able to see the distance b/w the player and the statue, so ill figure something out to fix that issue.

And yeah i thought about destroying a statue if the player guides the fireball towards it...i first thought that could make the game less challenging but maybe it would make it long lasting.

Aaand lastly yeah im sorry for the "falling into the void" bug i shouldve fixed it ages ago so ill get on it! 

(+1)

Aha, I’m glad I managed to infer some of your thought process! ^^

im sorry for the "falling into the void" bug

Don’t feel sorry, those things happen! ;)
And the main problem is not being able to restart (I had to relaunch the game); I thought the ‘cartoony hovering effect’ was funny actually, if you make it even more egregious with a sharper difference between hovering and falling and add a classic cartoon ‘gliding’ sound, I would find it great. X) Although this may not be the kind of atmosphere you are looking for, so choose as you see fit!

Yeah i agree the game soft-locking itself must've been annoying, I'll handle that. I could actually keep the falling animation and then terminate the game after the player disappears from the screen i think it would look a little better with some SFX ;)

Anyways thanks again for playing and your feedback 😊