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(+2)

(Answering both of you at the same time)
Oh, I had no idea this was your first (48 h) one! :o It must be interesting to experiment working as a team under such time pressure; as a loner, I haven’t experienced it. (As an overvalued author wrote, Hell is other people. ;))

By the way, rereading myself, I realize I may have been a bit harsh saying ‘huge gameplay problem’, because although it does have a big influence on playing, it should be easy to fix, and it slept my mind a bit this time that the games here should be viewed as prototypes. I’m glad you didn’t take it the wrong way. :)