Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits) (+1)

Some tactics for avoidance:

-reading certain scrolls can reveal nearby traps to you for a number of turns

-an early Logos ritual, Divine Objects, can also detect traps. The higher your Logos, the better it works

-a higher Outdoors skill can help you find traps in the wilderness. Its also useful for hunting plants and mushrooms

There is often more than one place available to explore, so sometimes just leaving a difficult map and returning when you are more powerful is the best approach. 

Thanks Nathan.  I was afraid of that.  I guess I'll try it again with a bigger focus on detection.  My prior attempts to avoid solely by detection got tedious because these particular super traps are everywhere in that meadow and the place is already confusing and hard to navigate (appropriately enough in context)!  You spend a lot of time stumbling around in there! 

As for being stronger, I am unsure if I can be much stronger in that spot since I had explored extensively, including Divinity itself and that seemed to be the only way forward (from memory).  My character was bad-ass and able to handle most things in the normal course of play easily enough.  The issue was that these demons seem to be really really powerful, and suddenly occurred in huge numbers.  If the trap spawns larva on top of my head, no problem I can survive even a horde that has surrounded me easily, but the demons... Yoiks.  Even individually they are a handful and encountering a dozen was a death sentence, particularly since they popped in and surrounded you, so you could not necessarily bottleneck them, you just got swarmed.

Is that trap prevalent (as opposed to occasional) throughout the rest of the game, or is it mainly the magic meadow where it is is prevalent?  I encountered it in prior areas but rarely until the magic meadow area.  If it is just a matter of painstakingly picking my way through the meadow and then only occasionally seeing it again, it is worth the effort!

(But I think I'll go and give it another go now anyway, maybe epiphany will strike!)

(1 edit)

Ok and I just reached the Castle of Mirrors.  Phew.  Coming back to this after a few years is confusing :).  Also I think I may have a Level 4 Battle spell 'Banish Demons' that may also get rid of the traps effect that I have not yet tested...

Also, the packaged JRE seems to be no longer working.  I downloaded the latest JRE and installed that and it worked though.

Ok, so sadly I guess this game goes back into hibernation for a few more years.  Over many hours I progressed through the mazes of the Castle of Mirrors and reached level 3 and there encountered a number of monsters named 'Shimmering Wall'.  This monster applies the same effect as the trap - applies the effect that almost always summons demons.  It does it on EVERY hit.  It also looks like a normal wall, so it is very easy to stumble right into it.  Yay.  

So I tried to cast my ace-in-the-hole banish demons spell and it won't let me - 'Ah, but the colours are too beautiful for that'.  I lasted 5 rounds by using a gleaming wand, but nope, being immediately surrounded by endgame monsters is too much even for my L19 Chaos Warrior Mage. I honestly see no way to survive this attack/trap once it fires.  You can't outfight it, you can't run, you can't use any magic to help yourself, you can't resist it, you can't heal your way through it, you can't dispel it, and you cannot hide/survive till it wears off.   So *Boom* guaranteed death.  

If anyone ever figures out how to handle this trap/effect I'd love to know  how!

Hi, as before I don't have any silver bullet, only suggestions that might help -

-there's an early Logos spell, Detect Enemies, that might help you identify the wall beforehand. A higher perception skill will also help.

-a dreamcoat grants immunity to hallucinations, if you can find one

-a rosewood staff can banish daemons, again, if you can find one

-a lot of daemons are particularly susceptible to light

It does sound like you've built a powerful character though. If you haven't tackled the sewers yet, or the observatory, I imagine you are strong enough to handle those places, where hallucinations and so forth are less of a theme.

Ah!  Thanks.  I was just thinking last night it was odd there seemed to be no kit to stop this.  There is kit to resist or grant immunity to most other things.  A dreamcoat or rosewood staff, eh?  I shall have to track them down, as they sound the best solution.

I'm super curiuos whether you found the dreamcoat and if it made a significant difference.

Sorry, haven't found it yet - currently at the Isle of White Vertigo and I suspect these items are back over Timmertaut way - in fact I think I may even have got a Rosewood staff there many moons ago when I first did that area, but got rid of it without knowing its functionality.  However I have currently paused my game again and it may be a while before I continue.  If I find a dreamcoat or rosewood staff and remember, I'll get back to you.  If you find it first lemme know, I'd be curious what you find.

Deleted 347 days ago

IIRC the wall in question only causes hallucination (the status effect that's bringing daemons) when attacked in melee.  They can be safely killed with ranged attacks.