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Firstly, that title screen UI is slick! Mixing up traditional pixel art with higher res assets and smooth movement is hard to pull off but you nailed it. 

Using the playable character to move between menus once the game's started was great for immersion. 

Love the usage of the limitation, though I won't admit how long it took me to realise my spells weren't doing damage because I had to change elements (before I noticed the elements in the corners, I must admit I shouted "WHY WON'T YOU DIE" haha).

I think you totally smashed this Jam! 

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Wow Thanks... That title screen makes me really understand the almighty power of experience...

It was literally made from desperation... In a flash... I was scrapping pieces from other parts of the game and combining them without thinking... And the result was amazing...