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It's fun! I liked how certain enemies seemed to be weak to certain attacks. This meant I had to think about not only what attack shape would be best but also which type would be best for the types of enemies on screen. I also liked the enemy designs. I think changing the mouse cursor into a target, or drawing an arrow from the player to the mouse, or something else like that to indicate that attacks and rolls are towards the mouse would make the game feel more complete. Also this is just a small thing but the electric beam from the blue attack comes out of the right side of the player instead of the center, which felt a bit off and made the beam come out at a slightly different angle than I expected. Still, I enjoyed playing this game, nice job!