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(+1)

Pretty fun! Strategically choosing dice to go for specific goals instead of just trying to get the highest number is pretty cool.

Mostly I just have nitpicks, but those nitpicks were enough to hurt my enjoyment. Text is so slow, and having a new conversation in nearly every room made me just start skipping through it pretty early on. Repeated text (especially the "go find more dice if this is too hard!" when resetting your roll) kinda tested my patience. And the close map button not being in the same place as the open map button irritated me every time I looked at the map.

But I played through to the end despite these nitpicks, which is more than I can say for a lot of other games, so clearly it didn't ruin the experience.

(2 edits) (+2)

Thanks!

What this jam taught us is that we need more playtesting…

Since you were bugged by the map and that was high on our list of post-jam fixes, I can spoil you with the new UI implemented this morning:

It should be easier to use the map 😁