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Hello D. Thanks for replying. It is clear you gave the game a try and I appreciate it. I will try my best to answer some of the issues you seem to be having. You mention you want the game to ease the player into it. Yet, you want a challenge at the start. It's a bit like that, but in many fire emblem games. The main protagonist can one shot the bandits. That what I was replicating. Also Momo and Arestol are very powerful late game if you bother to give them tomes and level them up. Also Selten is a bit broken on purpose because all the horseman knights in FE usually are. Also the thing with the maps is this; SRPG Studio needs to have a map of 40x27 at the very least to avoid graphical errors in full screen mode. If it is any smaller it won't fit my 1280x720 resolution and the program can't go into full screen properly. People who use 640x480 (The program's default) do not run into this issue. So the maps are huge and open in order to fix this resolution. This program gives you nothing to decorate with in terms of default assets, so I do what I can. I'll have you know I am not the best at making maps, but my boyfriend is and he made maps for chapters 8,9 and the side quest "The Machinist".  But I did the best I could knowing the map limitations. Felm's stats were lowered over time, so he is stronger, but he can still be killed. The only indestructible units in this game are Selten (early game and against physical units) and Kefaro the boy who transforms into a dragon. Not actually in this build though.  You mention that the game is unbalanced and that it is unacceptable in a tactical rpg. You are forgetting Final Fantasy Tactics one of the best SRPGs of all time. It was unbalanced as hell and thats what made it great. The enemies also in the future do get plentiful, but their stats are increased and pose a huge challenge. I've seen different people play the game and I swear they have a tough time on some missions. But, if you are an experienced player you won't see much of a challenge until chapter 6 where it can be a bit brutalish from then on out. Again chapter 6 isn't in this build.  Lastly the story is supposed to be a bit of a piss take on how fire emblem's story is. I mean, was FE fates really all that great in story? But, regardless that part with Felm ripping off his sleeve was intended to be overly dramatic and unnecessary. If you played my games, some of them are serious, but don't take themselves too seriously sometimes breaking the forth wall.


A few other things to note:

-Promoting doesn't change stats, it just gives you another chance to gain more levels, change your appearance and gain new skills. The only person who gains stats from promoting is Momo if she turns into a Pegasus knight. *Not in this build.*

-The story doesn't start out strong, but definitely picks up after Momo becomes the main character.  I'm not good for a strong start with my stories, but for interesting twists and out of left field turns with strong endings.

-If the game ever gets too challenging for you you can always do the side quests. New ones become available over time and some disappear over time.

-This is my only game where there are so many females, other then the Solenars Edge series. Which is like Fire Emblem in having so many units to manage, but in a turn based JRPG style. I suggest checking them out if you have some time.

-This build is so bad in comparison to the one on Steam I don't really like looking at it lol. But, thank you for playing and I hope you enjoyed yourself.

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The resolution issue was something I had no idea about, so I will at least give you leeway on that. Also, the default assets being limited in map decoration is something I can also give leeway too. My apologies.

The problem here is that Felm one shots more than just the bandits. He can kill a lot of enemies with one attack. Believe me, I am using Arestol often and is already seeing the effects of his growing strength. Selten is just ridiculous. I like caviler units, but he should not be able to take on an entire army alone without being promoted. Horseman knights are good, but not untouchable. 

Sadly I never played FF Tactics so I will not be able to make a case for it, but that does not mean you should neglect taking the time in refining your games' balancing when it clearly need some tweaks to be made.

Since this is more of a slight parody of FE plots then I can take it less seriously. I was conflicted on whether I should take it lightly or I should take is seriously, so I am glad that cleared things up a bit more for me. Also, we do not speak of FE fates. Unlike your game, their plot was horrendously flawed and tried to take itself too seriously which makes it increasingly painful to sit through (also, Felm is far superior to Corrin as a protagonist). I am unfamiliar of how any of your games work, in terms of plot, so I would not know.

I do not mind side quests, but I try to avoid doing all of them just so I can get the optimal challenge from the campaigns' battles.

I am so used to dealing with a very serious and relatively grounded plot in SRPG's that I forgot that parody plots can coexist as well, so it was a bit of an eye opener.

In short, this opened my eyes to a few new things about your game and I do appreciate your reply. This still does not change the fact that a few fixes should be made, not mandatory but something I highly urge.

Hopefully, I do not sound like an elitist pushing my opinions down your throat. I just really care for your game and want it to be refined and enjoyable as it can be.

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I understand. I do want to point out that the quests aren't exactly made to be optional. Yes they can be, but you will miss out on all sorts of bonusus and extra characters. They are basically paralogues and shouldn't be skipped as they were made first and greatly influence the game and the main story pales in comparison. You can unlock more dialogue options but gaining side characters and doing quests and you can get limited items. You will have many empty character slots in battle if you don't do the quests. Also if you didn't do the quest "Warriors' Way" by chapter 3's ending you will no longer be able to do it ever again. Useful characters such as the machinist Astren who uses a gun and Kefaro who can turn into a dragon and wreck things are side characters. A normal fire emblem game is around 22 chapters. Falnarion Tactics is roughly 12 chapters. There are 27 confirmed side quests. So again when you skip the quests, you are skipping about 60 percent of the game. Also the thing about the combat is that there are so many enemies because the premise is for the battles to go as quick as pokemon fights. Not very effective- low damage. Normal attacks, but find the right counter and it's super effective. Also in the later chapters there will be mages and mage killers. Selten may seem like an unstoppable killing machine, but so was Fredrick from awakening. However, you have him in a room against Necromancers and Soulless casters. He is quickly screwed. That being said things were balanced. In chapter 10 on-wards some enemies will have a weapon called a mage killer. It ignores defense and has crazy range. So if you try to attack from afar it will be able to attack you back. The only tome able to attack someone with the mage killer from a far enough distance is the Helformorium. Also, there are so many weapon redesigns and things that changed since then. I feel like you should play the steam version and if these issues still exist for you I'll gladly take a look.

*Chapters 0-5 are a cake walk as well as the starting quests.

*Chapters 6- 12 are increasingly hard alongside some of the advanced quests.

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That is kinda odd to have side quests that aren't entirely optional in this case. Also, Frederick was good because he was a strong promoted unit. After a few chapters (especially in the second arc of the game) he starts to be less useful due to enemies simply getting better and him not being able to keep up, all the while I rarely fought mages from that point in the Awakening campaign.

I will just have to take a look at the Steam version to see if things change. I will take all of what you said in consideration and will have a final critique of your game from there. Plus, I am interested in how your game ends...

Edit: Welp... I see that the game is $9.99 to play. As much as I do want to see how it concludes from the IGMC version, I am not willing to spend money on it. It's a shame, but I will respect it. In short, I can only wish you the best of luck in finalizing Falnarion Tactics.

You have something that can be really great, no doubt.

Just wait until the lunar new year sale~ but yeah the second half of the game doesn't exist in the non steam version.