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(+1)

Thanks for the feedback!

Difficulty is really hard to get right as the only person making a game without play testing, but I probably could have paid more attention when making the levels and pulled back the difficulty a bit.

There are a ton of inherent obstacles with my idea for this game, and I don’t think I properly designed around those issues. If I make something similar or iterate to on it in the future, I’ll probably rework the system quite a bit.

The controls thing is mostly because pico8’s default buttons are z and x (likely because a ton of pc games use those).