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(1 edit) (+1)

Super fun game.  Hitting vs Rolling for effect is a neat mechanic, though I some times had issue with dice going in odd directions if I fired while moving or too close to a wall (EDIT: I see now this is a known issue) And of course there's the not enough dice issue; you've already heard it enough, but the dice to enemy ratio makes it hard to justify rolling for special effects especially when there is a chance for debuffs.

Thanks for the feedback!