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Very nice! ๐Ÿ˜„

Fun and easy to understand. The starting corridor is a great way to quickly teach players how the die works. Slimes only moving every 2 turns provides some nice balance, as I feel they might be overpowered if they moved every single turn like the player. I like how everything revolves around the die, even healing. The fact you have to retrieve the die every time after rolling it means that you have to take that into consideration when choosing which enemy(s) to target - could you risk having to run all the way to the other side of the room if you shoot the die in X direction?

I'm not sure how I did it, but at one point I managed to throw the die so hard that the camera and the die both fell down through the level into the void. Maybe it managed to fly over the walls.๐Ÿคฃ

Overall, this game plays, looks and sounds fantastic! Really great job. ๐Ÿ‘