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Level editor and Robot Creation

A topic by Zeznax created Oct 23, 2016 Views: 450 Replies: 4
Viewing posts 1 to 2
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Needs a level editor where you can make traps out of voxels like Blockstorm except with more functionality (not just the skin). Same for enemies and your own clones. Game should be much more complex in the character creation side of things such as eventually making big mech robots with rocket launchers and machine guns. Again it would be made voxel by voxel but you can create and save weapons to attach to your robots, (same for enemies in the level editor). Also this would turn the game into less of a hardcore (you only live once and then you restart to a, look at my robot kind of game. Which you could use this robot to do different things and not just the simple basic robot. I probably have more to say but... I'll just start with this. I know all of this is very hard to implement but... I believe it would be way worth it. I hope you take my suggestions into consideration. Thank You! P.S have many gamemodes and not just all the stuff that I suggested.=)

This is definitely a cool idea.

One thing I've noticed with games that let you do this is that the weapons you can attach to things end up being terribly generic and uninteresting. You mentioned Blockstorm as an example. Is that a fun game? Other recommendations?

Voxel technology certainly lends itself well to this sort of thing, so it's something I'll think more about.

If there was ever a multiplayer mode, being able to customize your avatar would be reeeeeeaaally neat, allthough I suspect half of all robots would suddenly have/be genitals... This tends to be a thing with user-generated content. :)

As I was writing this suggestion I was thinking exactly what you just said. And I totally agree that the weapons would be very generic and that all of the robots would have genitals. It's the same thing in Blockstorm every 4th character I see is a penis with arms and legs so yeah there would definitely be a lot of genitals. I have been working with 3 different voxel editors to create concept art for robots and progress is very slow so I may post some concept art soonish maybe. I first posted this suggestion before I saved all 5 humans and after playing for a while I realized that the game was very fun as it is but is easy after you get a hang of it. The first 3 times I beat the mark 3 combat robot I cut him in half with the first hit. So the AI needs to be adjusted/improved. For example in the stage with 8 mark 2 fighting robots they all did the same thing. They all ran straight towards me, it would be cool if they could circle around you than strike when they felt was best and stuff like that. Also a stab attack would be cool.=) I am very interested with this game and I will think of more suggestions and make concept art in either qubicle, VoxelShop or MagickVoxel

Sweet!

Let me know how far you get in Endless Mode when it comes out. It gets a LOT harder. :)

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Also I am interested in the development process of the game and how long it takes to do certain things such as animations, game mechanics and robot models. Or how long does it take to make one enemy such as Spidertron-5000 altogether. Also the order that you do things (steps)