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(+1)

I think it's nice to have a simple input to influence some not-so-simple mechanics.

There's no hassle to control, you know which domino to drop to affect a certain thing or several things. The domino principle is really appropriate to mention here, because you're not just hitting enemies or defending yourself, you're also affecting the skills you execute.

It's indirect control, and it's pretty good here.

I'd love to see your game with everything you've learned!

(+1)

I love the simplicity that covers deep complexity and that is usually what i strive for when making games. Interesting mention of the domino principle, never thought of it that way but i agree.

Yes, i will make a post-jam update where I will fix all the issues they're currently in, with a boss battle hopefully in the end.

Who knows, if i enjoy working on it enough i might turn it into a real game.

Good luck with that!