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Thanks for your feedback on the game! We decided to make enemies/Player shoot thru walls because it added some level of chaos to the game, but the real reason was bad enemy ai (no real pathfinding, just going straight to the Player) and because of bad ai sometimes when enemy would get stuck he was becoming useless and that way enemies still did something, even if stuck. But thats one thing more to improve in another game jam - quickly done enemy pathfinding