Voted for Community Favorite - Lilian (Lily) Brink - 6 Realities.
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Lightkeeper's itch.io pageNominate Your Team for a Category
Does your game have floppy snake genitalisa? If it does then you win.
We will be looking through any demonstration of technical proficiency in terms of the game demonstrating either sophisticated rendering techniques or technologies such as networking and artificial intelligence and much more.
Does your game evoke beautiful sensations? Does it make me laugh? Cry? Consider the tragic and wonderful briefness of our time on earth? This prize is for any game that using art assets (visual
Comments
Voted for Community Favourite- Rayyan Gafoor | MemoryGhost - The Manticores
Hi All,
The visual style is very pleasing and nostalgic, reminding me of Saturday morning cartoons.
The game was extremely enjoyable, and there was not a single bug to be found (not in my case at least).
One of the few games with clear goals for the player and a working win function.
It was very enjoyable.
Thank you for the game.
Really love the visuals and how astatically pleasing it is, controls were a little weird for me.
I love the aesthetic of the game but I was confused by what the lighthouse was supposed to do, I don't know, maybe I'm just dumb
Man, love the aesthetics, the art and dialogue were great. Could've used with some sort of piratey soundtrack, but otherwise it was an enjoyable experience!
- Some of the controls were a little janky, and ships off screen were crashing and just giving me points. Not gonna complain, free points, but it did feel a little weird.
- The flavour that the dialogue gave was great! Paired with the animation and emotions on the captain, I really had a strong sense of the game.
- Clicking the lighthouse to reposition the beam was a little finnicky, made the main gameplay hard to control.
Great submission! Good length for a Jam game and shows a lot of the skill in your team. Well done!
This game was very aesthetic. I loved the aesthetic and how the game was all about anarchy but in the daily life of a drunkard, pirate-like, lighthouse keeper. The game had a few miscommunications that I didn't quite like such as that I would complete a task and they wouldn't be ticked off the list but errors like that are bound to happen and perhaps I wasn't fulfilling the to-do list properly myself. It also took quite a while for me to get some of the controls immediately, even though they were quite simple, I just didn't feel like they responded well to me when I was quickly trying to get certain scenarios to take place such as two boats to crash each other while also trying to keep track of the notes and the controls. Otherwise, The game was fun to play out with a very fun character to play as and the simple game goal was nice as well.
Very pretty game! Love the hand drawn visuals and it is a really creative interpretation of the topic!
The art style is brilliant! The game looks visually phenomenal and the audio fits perfectly as well. The atmosphere feels like it's all there but the gameplay and UI feels lacking,
The controls do little in explaining how things actually function. On my first playthrough I felt as if nothing did what I wanted it to, and yet objectives were checking themselves off on their own.
The click range for the lighthouse is far too low and makes adjusting the light feel very irritating. Eventually I figured out how things work, at least I think, but it still felt as if the game wasn't doing what I wanted it to.
I didn't enjoy the gameplay, but I do think it is an interesting concept and just needs refinement. The art and audio are phenomenal!
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