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Thank you so much for the detailed feedback!

In fact, the damage increases as much as four times compared to a normal attack. You can kill a deck of cards (a green enemy) with a single hit, for example. And yes, there was a flying text in the plans to give feedback to the player about the damage, but we didn't have time.

We were well aware during development that dash in some form is simply necessary for maneuverability, but we also did not have time to make it.

I think you're right, the initial wave of enemies is really too complicated and not much different from the others, and it feels like you're fighting the same wave. We will fix this in the future.

I agree, the gameplay flow is repetitive, we essentially gave the player an arena with enemies in which he can try different dice, there are thirteen of them in total.

Thanks again for the whole article! We will return to all comments when we finalize the game.