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(+2)

Thank you very much! 

We are so grateful for the first serious speedrunning attempt for our little game! Hope you didn't break your fingers figuring out some of the skips or optimal routes (we are really sorry :> )
We will consider making a speedrun.com page for the game and highlighting you there in some way (still gotta figure that out, though).

Unfortunately, we cannot watch the actual video, as YouTube marked it as private or smth. Is it possible to make it public? 

(+3)

Sorry, accidentally made it private : (

Should work now.

(+2)

Oh my gawd, I feel so happy watching this. Thank you so much! 
You are actually set the WR I guess :>

We can't imagine how hard it must be to control the dice as easily as it looks on your speedrun. It is actually mindblowing! Great job! 
Can we share the video with our friends or maybe even use it to promote the game? 

(1 edit) (+2)

Hate to say it, but I broke your game : D

Turns out you can walk on air for 5 tiles, if you're fast enough, so I tried to do a minimal jump run.

5 is what I got so far:

Also did an Any % run using those techniques:


Have fun watching! (Might currently not be viewable, since I'm currently uploading them. Give it a few minutes.)

And I don't mind you using these / showing them, just not sure if that's the best way to promote it, given that the usual player will be rather slow on their playthrough.

(+1)

This is just mesmerizing!

Any% looks incredibly fast and cool, and minimal jump run with only 5 jumps is something we haven’t even thought was possible. Thank you very much for the great effort!!

We are actually working on postjam update and will think about fixing some of the bugs leading to this incredible jumpskip techniques, but the input lag between animation will be taken care of too, so the speedlimit might actually get even higher… kinda terrifying :> 

We will be happy to reach out and have your opinion on some ways the game work right now, to not fix the fun out of our game speedrun-wise. Feel free to DM me on discord if you are interested! Thanks in advance!

Also, we will commit to speedrun friendly approach, fix timer, add record board and all that important stuff we couldn’t code in time for the jam. New levels too! We hope they will be as enjoyable to speedrun as current levels

(+1)

Can’t be happier watching your game getting broken like that tho <3