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thanks for playing!!  I had a blast making the intro slides (as much of a blast you can have at 2 am, anyway) and learning how to write percussion specifically for the game jam lol.  Antidissmist had the idea to have the door kicking, and its hilarious.  We're currently adding more random funny animations for the post jam version.

Yeah, level design is definitely something we want to iron out post jam.  Attack randomization feels clunky still, and we're still trying to think of ways to make it fit better.  Maybe a remove dice pickup?  Currently, a lot of levels are beatable with only 1 or 2 dice (usually being ice and bomb dice).  We'll work on it though :P