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Very fun, I enjoyed playing through all the levels and it was very satisfying to see the big rain of dice hitting all at once afterwards. I think I was quite deep into the second level before realising I could upgrade or sell towers, but I guess I did learn it naturally enough through play.

This is maybe an unfair criticism, because I've felt the same way about a lot of tower defence games that were *not* made in a weekend, but I struggled to tell how strategically effective my decisions were, see strategies beyond "slap as many towers down as possible" and sense a payoff. I always like a slow tower in this sort of thing because it gives a very obvious visible synergy - "ahah, this slow tower would be useless on its own, but nested in amongst my high damage towers it's doubling their value", etc.

With the sheer number of dice it was also a bit tricky to tell if I was rolling above or below average. I think once I felt like I was absolutely rolling in cash, but the rest of the time it just felt like decent money, and at that point I wasn't sure I was really feeling different from if I'd just been handed a big pile of cash. It might be more interesting if you were handed a random assortment of towers to place and had to be strategic with what you had?

In any case, still one of the most fun games I've played in the jam and the only TD I've seen. Slick and polished, I would have believed this was a professional browser or mobile game!

Very kind of you to say, thank you! And I really appreciate that you took the time to write such an in-depth comment! 

I agree that I could've been a bit better with communicating your options for upgrading/selling, but this being a game jam I simply was hoping people would stumble upon it because I just didn't have time left for a decent tutorial. 

The current strategic element is mainly to combine high fire-rate, low damage towers with the inverse of those and with that create a mix that is able to kill both small and larger units. But I agree with you, a slow down tower or any other similar towers with a more synergistic element to it would be good to add. 

I also have an idea of how to make it more clear how much money you actually gained from this wave and how to offset how much it affects the difficulty curve. So I'm glad to hear that you pointed that out.

Thanks again for the nice comment and thanks for playing! Have a great day!