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This game was definitely the most unique concept I've played in this jam. It's such a fun balance to worry about enemies but then also keep track of the die and attempt to catch up to it. The platforming feels somewhat jumpy and the lamps could use some sort of better indication that they aren't just background elements. Polish those elements and I think you have an addictive formula that you could apply to different room types for a fun challenge every time. This also might work really well as a coop experience allowing one person to fend off enemies as the other chases the cube. I see tons of potential for fun with this concept and really enjoyed the game, great job!