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Cool idea! It'd benefit from being a bit more dynamic in my opinion, maybe you could have the enemies not being turn based which would for the player to think and act quickly. Doesn't matter much though, still had fun :)

Thanks for the feedback! I was going to make the enemies act in real time, but I thought it was more fun as a turn-based system. I might implement some form of real time elements to it at a later time though!