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Hmmm..

A topic by ChickenWing created Jul 17, 2022 Views: 151 Replies: 4
Viewing posts 1 to 3

I'm a fairly 'intermediate' Unity programmer, with a few months worth of experience and knowledge on the Unity game engine. But that's not the point that I'm trying to make (I will be working alone).  I'm still a little confused on the 'theme' / 'limitation' of this game jam. I do know that I have to make a game involving peace, but if I could have a few examples, so I can understand what the game jam accepts / what game I should try and achieve. Just a few aspects that the game should have :)

HostSubmitted

I've copied and pasted this from the jam page, let me know if this helps!

Avoid:

  • A shooter game where the objective is to shoot enemies / other players
  • A beat-em-up game where you must punch / kick / use special moves on opponents
  • A hack-n-slash game where you defeat enemies in order to open a door to the next area.
  • A platformer where you jump on enemies to earn coins / remove threats
  • A card game where you play cards that represent monsters to fight against an opposing players set of monsters.
  • A stealth game where you sneak around and kill / physically take out enemies

Acceptable:

  • Games that cover the topics of death / war
  • Mechanics where you interact with out players physically, such as "bumping into each other", but where it isn't the primary game mechanic.
  • A game where you bounce off other characters' heads in order to make a jumping puzzles
  • Games that handle confrontation in a non physical manifestation

Can the game have hazards in the environment, such as spiky walls to avoid?

HostSubmitted

Its really up to you, the theme is a guide and I'll rate games on how pacifist they are. but if the core mechanic is "dodge the spikes and don't die", prob not ideal. Maybe you can think of a different implementation of "if I collide with something, I need to start again". You can have things to avoid, try be creative. and if its just one bit of your game with spikes, then thats prob okay - its not a core mechanic in that case.

(1 edit)

Heyo, for Dans game jam the type of games that come to mind is stuff like Thomas Was Alone, Florence & Slime Rancher (this one being a bit less pacifist considering the slimes eat the chickens! I don't think that counts :D). Hopefully that helps a bit.

Another one which is way more reaching but very interesting is Subnautica, the dev's made a point of avoiding guns & other weapons to try to push the player to focus on avoidance than confrontation.