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ChickenWing

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A member registered Apr 13, 2022 · View creator page →

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I'm a fairly 'intermediate' Unity programmer, with a few months worth of experience and knowledge on the Unity game engine. But that's not the point that I'm trying to make (I will be working alone).  I'm still a little confused on the 'theme' / 'limitation' of this game jam. I do know that I have to make a game involving peace, but if I could have a few examples, so I can understand what the game jam accepts / what game I should try and achieve. Just a few aspects that the game should have :)

I loved the pixel art for the game as well as well as the sound effects! They seemed to match each other really well, personally I would've appreciated a sound effect for the water maybe just like an 8-bit rippling sound. The use of limitation was great as well with the crates as an additional great game mechanic. I liked how you used the theme as well, sacrificing certain powers that you had, to get through to the next level. I loved the smooth movement as well, the camera jumping back to where you were before you died, could've been a bit smoother. Overall, a great game considering it was made in ~72 hours.

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Reminds me of Celeste and A Short Hike, yeah. The game was very fun and was quite a challenge,  tbh I still haven't beat level 2 yet. I love the little glide/hover thing that was added (even though I only discovered it further through the game) made the game much more interesting. The levels are designed well to be challenging but after beating it, very satisfying (would've appreciated it a little easier though). I love how it could've been just a very simple platformer with the basic mechanics but you added the little spinning bird with the jump and hover, which in my opinion, makes it so much better! After I've beaten all the levels (might take a while), I would love to speedrun the game. The background music was amazing as were the sound effects. The pixel art was so cute and fit perfectly in the game as well, I loved the colour palette. A great game overall, definitely a 10/10!

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this looks so epic :o
i'll have to use it for a game jam like the "mech jam" some time :D

the animations look cool as well, good job :)

Thank you so much 😊

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Thanks, I should’ve tried and explained that more :p

Thank you very much!

I might think of adding that :D

Thank you, I am working on my level design :p

Thank you for the feedback. There are many things I have yet to correct, that is true. The movement is a little wonky, and I have also had many other people say the bloom was a little intense. I tried to use that with the theme implementation actually (picking which player to go through a.k.a picking a side).

Thanks! I usually hide the bad graphics with post processing and I was unaware that I had made the bloom really intense, and yeah, I've gotten the same from most raters as well.

Thank you!

Thank you very much!

Thank you very much, and yes, I will try to look in to some platformer game making tutorials/videos and learn some more about structuring levels!

Thank you so much! It is possible to jump on top of both players, but then the jump force gets lowered since the weight of the top player is added. I could not find the balance between the jump and the left-right movement, unfortunately but if I had done a bit more polishing, I think I would've.

Thanks, I didn't think of adding that, I might soon 😄

Thank you very much 😊

Thanks, post processing is my excuse for terrible graphics, I didn't meant to overdo it though. Yes, I'll think of adding that 😄

Thank you, yeah I tried to solve this issue, it didn't end up working?? Great english though 😊

Thank you very much 😊

Ah yes thank you, I fixed this :)

Thank you so much, yes, I might use it in future projects :D

Thank you so much, that means a lot especially since it was my first time! I'll add that for future jam submissions ;)

Thank you 😊
Frogs were more heavily detailed in Roman mythology, and there was a frog Goddess in Egyptian mythology.

Technically, they do.  But frogs actually lay in the water, that they are supposed to drink and actually soak  the water up.

In certain frog species, they do. Thank you very much for the feedback, it’s appreciated 😆

Yes, it is an issue that I was unable to fix. The scenes work fine in Unity, but when I build, it goes wild. I've tried to create two different builds, unfortunately both have been unsuccessful. I've listed it in the bugs to fix 🪲

Thank you 😄

Thanks 😄

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Thanks 😄

You mean Frogger? Frogger's a kind of 2D, arcade version of Crossy Road.

anura 🐸

Thank you very much! I do hope to continue making games :D

Thank you very much 😊

The theme was cascade and the limitation was finite quantity. 

The graphics for the game were very pretty and the gameplay was alright, however, it got a little boring after about 10-20 minutes of playing it! The music was amazing as were the SFX :D

Thank you very much for the feedback! Yes, AI has been improving a lot lately. The lack of a restart button was supposed to be a part of my implementation of the limitation, but I do understand that it might have been annoying for some viewers. I might make another version of the game with some expository dialogue as well! I don't quite understand what you mean with the stylized writing, but yes the character was supposed to not be that familiar with English, and I apologise if that was unclear!

Thank you very much! I couldn’t find a way to import the sound tracks I had to the engine I was using, but I have listed the soundtrack that was made for the game as a downloadable file!

This was an amazing game to play. I liked your art style very much, it reminded me of Blackthornprod’s!