I'm a fairly 'intermediate' Unity programmer, with a few months worth of experience and knowledge on the Unity game engine. But that's not the point that I'm trying to make (I will be working alone). I'm still a little confused on the 'theme' / 'limitation' of this game jam. I do know that I have to make a game involving peace, but if I could have a few examples, so I can understand what the game jam accepts / what game I should try and achieve. Just a few aspects that the game should have :)
ChickenWing
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I loved the pixel art for the game as well as well as the sound effects! They seemed to match each other really well, personally I would've appreciated a sound effect for the water maybe just like an 8-bit rippling sound. The use of limitation was great as well with the crates as an additional great game mechanic. I liked how you used the theme as well, sacrificing certain powers that you had, to get through to the next level. I loved the smooth movement as well, the camera jumping back to where you were before you died, could've been a bit smoother. Overall, a great game considering it was made in ~72 hours.
Reminds me of Celeste and A Short Hike, yeah. The game was very fun and was quite a challenge, tbh I still haven't beat level 2 yet. I love the little glide/hover thing that was added (even though I only discovered it further through the game) made the game much more interesting. The levels are designed well to be challenging but after beating it, very satisfying (would've appreciated it a little easier though). I love how it could've been just a very simple platformer with the basic mechanics but you added the little spinning bird with the jump and hover, which in my opinion, makes it so much better! After I've beaten all the levels (might take a while), I would love to speedrun the game. The background music was amazing as were the sound effects. The pixel art was so cute and fit perfectly in the game as well, I loved the colour palette. A great game overall, definitely a 10/10!
Thank you for the feedback. There are many things I have yet to correct, that is true. The movement is a little wonky, and I have also had many other people say the bloom was a little intense. I tried to use that with the theme implementation actually (picking which player to go through a.k.a picking a side).
Thank you very much for the feedback! Yes, AI has been improving a lot lately. The lack of a restart button was supposed to be a part of my implementation of the limitation, but I do understand that it might have been annoying for some viewers. I might make another version of the game with some expository dialogue as well! I don't quite understand what you mean with the stylized writing, but yes the character was supposed to not be that familiar with English, and I apologise if that was unclear!