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A workaround I found for now that works well is I make the view far like 1920x1080 when editing the levels, that allows the game to update and the camera to follow the player, but the borders of when the camera starts following the player is not the same afterwards, and that's the issue; when the camera is close enough, the borders work late which keeps the player off screen. Being far away fixes that. I hope this helps until we get an update. Cheers!