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I can tell a lot of love went into this game. It's quirky and made me laugh a lot. Sadly, I couldn't make it to the end because the encounter rate was set WAY too high :S and the maps were HUGE. (and battle was not very compelling or sometimes glitched. Fred and Titania both had moments where their directional inputs didn't display. Battles went much faster when I pumped all of my points into attack, but they were still too frequent.) I turned the game off on a switch puzzle where unavoidable combat was the penalty for mistake.

I was a little sad that the card component of this was either cut or not really a card component.

Nice work on all the custom artwork. I, again, got a lot of intended laughs from this between the puns and the silly concepts and characters. I'm going to guess you're pretty new to RPGmaker (there were a lot of very rookie mistakes. Like huge houses and unchecked passabilities. There's sure nothing quite like climbing up the toilet and into the roof of your house and then climbing back to the floor using a dresser.), but what you've shared is a very creative entry into the RPG genre. I greatly enjoyed the heart that went into this.

Congrats on finishing your demo and sharing it.

First of all thank you for playing Digi Card Prism Vikings. I am glad it did make you laugh a lot. I am aware of the encounter rate being extra high this was to counter something the game was doing in the last couple hours. I am adjusting it for version 1.2 as well as all the other glitches and such that I can fix that is listed in the dev log video. As for Fred and Titania's attack buttons not appearing I am aware of that and it's a problem with the plug in and RPG Maker MV and could happen to a couple others but they are the most likely ones and usually only happens on the first turn. The plug in maker did discontinue it as he's writing a new one. Unless, we find a better one the team likes more then we will switch to it.

Funny thing one of the testers did the opposite letting Kvasir do so much magic damage and I was able to agile & power the game with Titania. It’s a result of the card system we are still working on revamping and fixing and tinkering with as it’s still in concept and if we get a full version we will be finessing more. As for the switch puzzle I can tell you the information was provided in room and in the bio for Aesir. As well as any knowledge of Norse mythology could help with. I am thinking on changing that puzzle as it's one of the last parts and I was on the time crunch when that happened. The huge house problem was a counter to the first game I made where the houses were "too small" according to comments I got. Plus Titania is supposed to have a large house for 5 people and having a father that is a doctor (sadly this dialogue didn't get in 1.1 but will be in next version). I didn't get all the assets in I wanted so it seems larger than it should have been. Also we double checked and the only part that really had the pass through was again Titania's house though I'm also trying to poke holes looking for other gaps and entrances we missed.

Thank you for your comments and hopefully this will help make a more pleasing version soon.

~LWentworth8567