Not bad! I think the setting and concept are the strongest part right now. Since the combat kind of forces you onto the ground in order to attack, and seems somewhat inconsistent with the range and target it will hit, there aren't a lot of options in terms of player defense. If there were more options in terms of attacks, like separate buttons for each, as well as some more consistent ranged ones, I think the overall feel would be drastically improved.
Thank you so much for taking the time to review and stream our demo! It seems that you ran into a few of our more elusive bugs during your playthrough, which we'll definitely be addressing when the team gets back from their holiday break. We'll also be taking your suggestions about the combat system to heart as we continue to work on the game. Also, I'm glad you appreciated our art style and setting, especially the cats!