So, a few things
- The fact that the SP Meter is not carried by saves and gets emptied when loading the game is a bit frustrating.
- while the game is indeed supposed to mimic SMT, maaaybe it would be more fun if the difficulty of the bosses was dialed down a bit... Especially as Utsuho doesn't really seem to use much Fire skills at all during her fight, making my efforts to get a 100% fireproof party... useless. And the second boss just oneshot Sumireko on her first turn, for a true SMT-like experience XDD.
- yeah, add a way to load the game after getting killed without having to close the game... also, is there a way to actually exit to main menu?
-is there going to be a way to use skills of Sleepers not currently summoned, like healing skills? Summoning Sleepers just to heal somebody outside of combat is not going to cost anything other than their MP, anyway.
- SMT-like game without a game over sequence? Where's Komachi with her nice boat?!
- the encounter rate is annoying... but in a different way than it was in classic SMT games. I had a few instances of getting a couple of encounters on subsequent steps, but, generally, the rate is a bit too low. Maybe forcing an encounter for a small Battery fee would make hunting for Sleepers less irritating.
- access to the special actions menu in combat is under the X button... but the hint from an NPC tells you about the SHIFT key. Also, tooltips about what button/key does what in the menus would be nice.
- about Hijacking - it would be nice if subsequent attempts to hijack the same Sleeper during the same battle were made easier and, until success or end of battle. It can sometimes be difficult to beat that Sleeper down without knocking her out.