Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)
  • Getting more feedback when damaging enemies would be nice. It was very unclear when exactly they took damage and how close I was to killing them.
  • Maybe more contrast between ground and player / NPCs / enemies would make the game look even better.
  • Sometimes there were too many enemies attacking me at once.
  • Dice sometimes needed a bit too much time to stop moving, so I was effectively too long without a weapon.

Besides these balancing and feedback tweaks I think that game is pretty solid, and it's really cool how you tried to add a lot of content into the game in this short time span.

(+1)

Thanks for the feedback! We did trade quality for quantity a little during the final hours, and I'm a pretty poor judge of difficulty, so I'll be sure to keep an eye on these sorts of things in the future.