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(+1)

That was a ton of fun! This is a really unique game, very well done! There's a little bug where the log says "you paid X" when you roll below the skull, where it should say "you paid X Celestial Wisps" I feel. Gave me a bit of confusion. Also instead of the log, showing some +X on the UI with some nice effects would be better I think. Saves the player from reading a bunch. Still though, I enjoyed this a lot. Even reached round 28 on my 2nd try!

(+1)

Thanks for playing! 

Nice catch on the log and the "paid X" thing. I've updated that for the post jam build, so thank you :)

I am considering removing the history completely. In the thick of the jam, it sounded like a new thing to learn and a good way for me to easily make sure player actions get SOME sort of feedback. For a post-jam version, I'd love to be able to remove it completely and really flesh out the feedback with more particles, floating numbers, and a contextual dice roll button that reminds you to place your unplaced dice and upgrade wisp trackers. 

I believe 28 is tied for the highest score I've seen! Well done!

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To be clear, I think the log is totally fine for a jam version. Like you said, it's important that the player gets at least *some* feedback. If you are going to make a post-jam version I'd love to check it out though. I'm always looking for chill games that I can play next to a stream or such and this totally nails that. I'll drop you a follow so I don't miss any updates!

Thanks! Yep, got a post-jam version I'm preparing. It's bugs fixes for now, but I'm working on getting some QoL things in there, too.