I played through multiple battles and was happily impressed with how different each fight felt. This combat system is simple and easy to grasp while actually providing some compelling strategy. For the most part i would say the AI created compelling fights however on one occasion it kept trying to get in real close even though that negated most of its attacks, and it kinda messed with the balance a bit because if i used a dice to move back there was a good chance that move was a waste. That being said, that in itself provided interesting gameplay challenges as I was trying to create enough room for my attacks to be effective.
If you choose to expand on this game or use this system in another game, I would love to see other weapons introduced each with their won unique play styles. Now as for the overall presentation, the game looked very clean and clear, I did not encounter any bugs. Perhaps the game could have used some music, something old and primal, I feel like that would have really boosted the character of the game even more. Overall, very well done.
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Thanks for your comment! To be honest you were lucky, the AI is very simple and mostly random at the moment, it doesn' t rely on it's current situation to take decisions, just weighted probabilities. It's definitely something I will have to look into in the near future. As for different weapons, that's in the works too, in fact I already have a knife implemented, but as I did it after the deadline it's not available at the moment.
You're definitely right with the music, I fell into the trap of leaving sound for the end and I didn't have enough time to find a good soundtrack. I'll make sure to correct that next time I update the game!