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With no information about what the towers do (damage, range, cooldown) I find it difficult to make any meaningful choice on which tower to build or upgrade. That's why I was not very engaged in solving the game. I think the rolling of the dice between each round is a cool visual effect, but the random rewards didn't really improve the gameplay for me. However, I was curious about some of the towers and played a couple of times to discover what they do.

I definitely wanted to add some more clarity on that, but even then I feel like you can get a rough sense of what the towers do after playing a bit. But you are right and this is something I'll be addressing post-jam. The random rewards are also something I plan on tweaking a bit. Thanks for playing and thank for your insightful feedback!