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(+2)

Fantastic presentation, and I'm impressed you managed to whip up RPG + turn-based-combat systems within the time limit! The variety in levels, abilities and all brought about by the dice rolls adds a lot of unique flavour too - a solid concept.

But I'm beefing with the spikes - the tight spaces in the overworld make navigation a little awkward in some spots already, but the spikes make it weirdly anxiety-inducing!

(+1)

Thanks! We’re working on a post-jam update which will shrink hitboxes, hopefully making some gaps easier to squeeze through.