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Thanks for playing and for the complements :)

But yeah, the first level is really difficult. We wanted the first level to be a 'tutorial' for the dice outcome. It felt kinda strange that you had to throw low instead of high. We didn't want to give the player to much force or else they would just start breaking things and maybe miss the fact that what number you roll is also important.

(3 edits)

I don't think the first level is that hard, but because you made it a tutorial for the dice outcome I didn't at first realize that you can break things (I didn't even realize that you can use WASD to move it directionally)

I was much more referring to level 3 (which is where I got stuck for a bit) where you have to get about a thousand points to proceed, which is way higher than level 2.


Unrelated: My submission is a bit low on ratings, if you could leave a review on my submission, it would be greatly appreciated!