Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hah- that was good fun.

Courses were interesting and the power up/downs kept me on my toes.

I wonder if a ‘competition’ mode would be a good addition, where the effects are deterministic (i.e. they go slow/hard/jump/scatter/blind) so the par can truly be skill based.

That's actually a pretty smart idea. I'll have to have a look into how that could work.

Thanks :)