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So, I'm not exactly sure what's going on, but this seems to be a fairly standard platformer. The art and presentation is pretty good and has potential, I can see you really going somewhere with this. You even kept a pixel consistency which many people seem to not do. Props for that!

I found that whenever I fell into a hole, there seems to be no sort of death condition. So I end up having to Alt+F4 to restart the game. Also, the main gimmick seems to be nowhere to be found. These may be bugs and will probably be fixed in the future.

Again, good job with the art! I think the gameplay needs a bit more work though.

To be honest we considered not uploading the "game" since it is buggy as hell, but since it was our first experience struggling with code and didn't want the artwork go to waste we uploaded it nonetheless!

As I love pixel art I'm pretty fond of pixel consistency and I think the presentation of the game is half the battle to get a good game! :D

The problem with the pit was a last minute change as we intended to change back to the main menu and therefore had to decrement the scenenumber to change to. And guess what? I was so wasted that I incremented the scenevalue and since there's no scene coming after that nothing happens and you're running on this hitbox!

Our biggest problem was that we've used Git to merge our work progress and at the final hours we had merging problems and even lost code. Many things would have worked out if it wasn't for the merging problem and that's pretty sad!

We'll come back for next year and then go big!