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Ok, after a second play through, a couple more notes:

I noticed the enemy's shields carry over after each round, yet the player's shields reset each round it seemed. Also, there came a point where right at the start of the round that the enemy's were hitting 13+ total between them, and even with like the best dice it didn't seem possible to keep up with them.

Still great game!

Thanks for the insights! The block system was actually made like that, following various different roguelite deckbuilders like slay the spire and backpack hero. The balance, however was completely off XD