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Thanks for playing and the in-depth feedback!

Yeah, the die collision was my original solution to prevent players from using the same action twice, but it turns out that didn't work as you can still "cheat" it on and trigger a space. My post-jam build fixes this, so collision probably isn't needed. It's a nice tactile feel when you're just moving the dice around at the top, but I agree that it feels a little awkward once it's placed. Maybe I can turn off the collision after the die has been assigned. 

And yeah, feedback on player actions is a big miss this time around for me. My post-jam build already plans to not let you roll if you haven't upgraded a tracker, so hopefully that will help.