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Music and gameplay are amazing! The art is nice although at first seems quite daunting, I had to read the description twice and experiment a bit to get the hang of it, but once you're in, it's tense! I had just two minor complaints, which you probably are already aware of: when I dragged one die near another one that was already used, it seemed to collide and wouldn't let me pass, so I had to circumvent the used die.
The second one was that when I used the wisp tracker upgrade, I forgot to set which tracker so I lost one wisp the next round. Again, that's minor and much more on the player side, but maybe a warning could help before rolling?

Thanks for playing and the in-depth feedback!

Yeah, the die collision was my original solution to prevent players from using the same action twice, but it turns out that didn't work as you can still "cheat" it on and trigger a space. My post-jam build fixes this, so collision probably isn't needed. It's a nice tactile feel when you're just moving the dice around at the top, but I agree that it feels a little awkward once it's placed. Maybe I can turn off the collision after the die has been assigned. 

And yeah, feedback on player actions is a big miss this time around for me. My post-jam build already plans to not let you roll if you haven't upgraded a tracker, so hopefully that will help.