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I ended up playing this game alone, acting as if I was the AI and trying out a different strategy for each player. I think overall the concept is pretty nice. Changing your die faces to fit your tactics is a pretty neat concept and could work with a lot of different board game styles.

In this one, I ended up simply replacing all of one die's movement faces with attacks after getting enough coins, which seemed like a pretty powerful strategy. It would have been nice if there were things on the board that could only get triggered by movement, so that there would be a good reason to keep it.

Overall seems like something that has potential if it was developed a bit further. From what I can see in the other comments, you have some good ideas already!

The tiles on the board can only be triggered by movement, but I do think regardless attacking is still overpowered currently. The "Pass Home a lot" also was supposed to incentivize movement going all the way but I think I just made those objectives harder to hit (makes sense in hindsight but I thought healing would balance it out.). Thanks for the feedback!