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Edit: Tried a few more rounds to try to get past 5 walls broken. 

The power up is quite interesting, making the gameplay more complex than how it looks.

but the way to get there still involves many resets, which is a not-fun way to deal with randomness.

I take back the comment about the dash's physics property.
You do want the player to look after their momentum, and adding to the momentum to break through the random walls is THE gameplay. With that said i still think it is too difficult to master the control of the character.

It almost gave me a Nanaca-Crash vibe, now that i play it more times over. I think it is quite enjoyable.

Highest Score: 269m with 10 walls broken (5 during the power up