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Superbly well-made. However, I'm not really sure the gameplay is actually super deep. I feel like the game is super RNG based, and I can go for a while pretty comfortably until my system gets screwed up and I'm just kinda screwed. Like I can weasel a couple more rounds in after it goes to shit, but the substantial part of my points comes from how long I can go without the system getting screwed up, which feels like RNG. This is a really critical post lol, but I only got so in the weeds because the game is so great. Really simple idea executed very well -- the kind of thing I wish I'd have thought of. Great work! Just maybe it needs another mechanic to really deepen it a bit.

Thanks for playing!

The RNG is a fair criticism... in the original idea, there was a mechanism for the player to reroll their dice. The thinking was that the player would have a limited number of chances to mitigate their bad luck., and they could earn more chances by doing something impressive (e.g. clearing the entire board, clearing a row and column at the same time, etc). Unfortunately, it got cut from the scope in order to meet the deadline!