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(1 edit)

I played a little bit more and I thought I'd share my gameplay recordings if you're interested.

At the end of this run a glitch happened where I became invinsible and was unable to move aside from using the 6-die. The glitch starts a little after 5:18.

This is just normal gameplay.

Hey thank you for making a vid of you playing. Really appreciate it and was quite interesting to see. The bug you encountered has been fixed in the new version. Would love me some feedback on the new version since i made a ton of improvements. Maybe you can give it another go?

Nice job on the update! Here's my feedback.

- While I can appreciate the added freedom and more straight forward nature of the gun sequencer it takes up a lot of space on the screen. Maybe being able to either hide the gun sequencer and/or only show the gun sequencer in-between waves would be better?

- The feedback on the blobs is really nice.

- I don't take damage? I'm not sure if this is intentional or not because you said the game is in a sandboxy mode right now.

- Showing a timer or being able to manually start the next wave instead of it spontaneously appearing would be appreciated.

- Bullet trails points towards the player's current position rather than the spot where it was shot from.


I'm not sure if you know these things but I'll say them just incase you don't realize them. If you already understand and recognize these then just ignore this part.

- Gaining more space on the gun sequencer isn't necessarily a benefit for the player. Having less spaces on the sequencer makes it's far easier to have rapid streams of bullets without stopping.

- The invincibility frames on the blobs indirectly nerf the multi-shot guns. Since the blobs go into invincibility after a single bullet you can't hit the same blob again with the other bullets of a multi-shot since they've already passed through the blob by the time the invincibility is over. Personally I like being able to shotgun a single enemy.

Hey thank you, i really appreciate the feedback. Your points have been duly noted. I will definitely work to improve most of it.

The sequencer is already a lot smaller in the current (not yet available) version. I'm not really sure it would be best to only show it between waves, and for that matter I'm not really sure i even wanna keep the waves. Dunno yet. I'm in the process of figuring out the most interesting progression system.

The missing dmg was more a mistake on my side. Forgot to remove the dev flag :D

Starting waves manually if i keep the wave system is def a good idea.

Bullet trails have already been fixed in the current version.

I am indeed aware that the sequencer length directly impacts the fire rate. I have already worked out a system on how to implement this in a more fair and interesting manner.

The invincibility frames on the blobs is def a matter of balancing. Im not really there yet, but will keep your input in mind for sure.

Again, thank you for your feedback.